Metadata
-
Encoding
Suffix: 255
-
Types
Name |
Type |
Id |
byte |
byte |
0 |
int |
varuint |
1 |
float |
float |
2 |
string |
string |
3 |
chat |
string |
4 |
slot |
slot |
5 |
bool |
bool |
6 |
rotation |
float<xyz> |
7 |
position |
ulong |
8 |
optionalPosition |
optionalPosition |
9 |
direction |
varuint |
10 |
uuid |
optionalUuid |
11 |
block |
varuint |
12 |
-
Data
Name |
Type |
Id |
Default |
Required |
Entity Flags |
byte |
0 |
0₁₆ |
|
✓ |
Air |
int |
1 |
1₁₆ |
300 |
|
Nametag |
string |
2 |
2₁₆ |
|
|
Show Nametag |
bool |
3 |
3₁₆ |
|
|
Silent |
bool |
4 |
4₁₆ |
|
|
No Gravity |
bool |
5 |
5₁₆ |
|
|
Potion |
slot |
6 |
6₁₆ |
|
|
Spawn Position |
position |
6 |
6₁₆ |
|
|
Radius |
float |
6 |
6₁₆ |
0.5 |
|
Color |
int |
7 |
7₁₆ |
|
|
Is Single Point |
bool |
8 |
8₁₆ |
|
|
Particle Id |
int |
9 |
9₁₆ |
|
|
Particle Parameter 1 |
int |
10 |
A₁₆ |
|
|
Particle Parameter 2 |
int |
11 |
B₁₆ |
|
|
Hooked Entity |
int |
6 |
6₁₆ |
|
|
Arrow Flags |
byte |
6 |
6₁₆ |
|
|
Time Since Last Hit |
int |
6 |
6₁₆ |
|
|
Forward Direction |
int |
7 |
7₁₆ |
1 |
|
Damage Taken |
float |
8 |
8₁₆ |
0 |
|
Boat Variant |
int |
9 |
9₁₆ |
|
|
Right Paddle Turning |
bool |
10 |
A₁₆ |
|
|
Left Paddle Turning |
bool |
11 |
B₁₆ |
|
|
Beam Target |
optionalPosition |
6 |
6₁₆ |
|
|
Show Bottom |
bool |
7 |
7₁₆ |
|
|
Firework |
slot |
6 |
6₁₆ |
|
|
Item |
slot |
6 |
6₁₆ |
|
|
Rotation |
int |
7 |
7₁₆ |
|
|
Living Flags |
byte |
6 |
6₁₆ |
|
|
Health |
float |
7 |
7₁₆ |
1 |
|
Potion Color |
int |
8 |
8₁₆ |
|
|
Potion Ambient |
bool |
9 |
9₁₆ |
|
|
Arrows |
int |
10 |
A₁₆ |
|
|
Additional Hearts |
float |
11 |
B₁₆ |
0 |
|
Score |
int |
12 |
C₁₆ |
|
|
Skin Parts |
byte |
13 |
D₁₆ |
0 |
|
Main Hand |
byte |
14 |
E₁₆ |
1 |
|
Armor Stand Flags |
byte |
11 |
B₁₆ |
|
|
Head Rotation |
rotation |
12 |
C₁₆ |
|
|
Body Rotation |
rotation |
13 |
D₁₆ |
|
|
Left Arm Rotation |
rotation |
14 |
E₁₆ |
|
|
Right Arm Rotation |
rotation |
15 |
F₁₆ |
|
|
Left Leg Rotation |
rotation |
16 |
10₁₆ |
|
|
Right Leg Rotation |
rotation |
17 |
11₁₆ |
|
|
Instentient Flags |
byte |
11 |
B₁₆ |
|
|
Hanging |
byte |
12 |
C₁₆ |
|
|
Baby |
bool |
12 |
C₁₆ |
|
|
Horse Flags |
byte |
13 |
D₁₆ |
|
|
Horse Type |
int |
14 |
E₁₆ |
|
|
Horse Variant |
int |
15 |
F₁₆ |
|
|
Owner Uuid |
uuid |
16 |
10₁₆ |
|
|
Horse Armor |
int |
17 |
11₁₆ |
|
|
Pig Saddled |
bool |
13 |
D₁₆ |
|
|
Rabbit Variant |
int |
13 |
D₁₆ |
|
|
Standing Up |
bool |
13 |
D₁₆ |
|
|
Sheep Flags and Color |
byte |
13 |
D₁₆ |
|
|
Tameable Flags |
byte |
13 |
D₁₆ |
|
|
Ocelot Variant |
int |
15 |
F₁₆ |
|
|
Wolf Health |
float |
15 |
F₁₆ |
|
|
Begging |
bool |
16 |
10₁₆ |
|
|
Collar Color |
int |
17 |
11₁₆ |
14 |
|
Profession |
int |
13 |
D₁₆ |
|
|
Created By Player |
byte |
12 |
C₁₆ |
|
|
Snowman Flags |
byte |
12 |
C₁₆ |
|
|
Shulker Direction |
direction |
12 |
C₁₆ |
|
|
Shulker Attachment |
optionalPosition |
13 |
D₁₆ |
|
|
Shulker Shield Height |
byte |
14 |
E₁₆ |
|
|
Blaze On Fire |
byte |
12 |
C₁₆ |
|
|
Creeper State |
int |
12 |
C₁₆ |
-1 |
|
Charged |
bool |
13 |
D₁₆ |
|
|
Ignited |
bool |
14 |
E₁₆ |
|
|
Guardian Flags |
byte |
12 |
C₁₆ |
|
|
Guardian Target |
int |
13 |
D₁₆ |
|
|
Skeleton Type |
int |
12 |
C₁₆ |
|
|
Swinging Arms |
bool |
13 |
D₁₆ |
|
|
Climbing |
byte |
12 |
C₁₆ |
|
|
Center Head Target |
int |
12 |
C₁₆ |
|
|
Left Head Target |
int |
13 |
D₁₆ |
|
|
Right Head Target |
int |
14 |
E₁₆ |
|
|
Invulnerable Time |
int |
15 |
F₁₆ |
|
|
Zombie Type |
int |
13 |
D₁₆ |
|
|
Converting |
bool |
14 |
E₁₆ |
|
|
Hands Held Up |
bool |
15 |
F₁₆ |
|
|
Carried Block |
block |
12 |
C₁₆ |
|
|
Screaming |
bool |
13 |
D₁₆ |
|
|
Dragon Phase |
int |
12 |
C₁₆ |
|
|
Ghast Attacking |
bool |
12 |
C₁₆ |
|
|
Slime Size |
int |
12 |
C₁₆ |
1 |
|
Shaking Power |
int |
6 |
6₁₆ |
|
|
Shaking Direction |
int |
7 |
7₁₆ |
|
|
Shaking Multiplier |
float |
8 |
8₁₆ |
0 |
|
Minecart Block |
int |
9 |
9₁₆ |
|
|
Minecart Block Position |
int |
10 |
A₁₆ |
6 |
|
Minecart Custom Block |
bool |
11 |
B₁₆ |
|
|
Furnace Powered |
bool |
12 |
C₁₆ |
|
|
Command |
string |
12 |
C₁₆ |
|
|
Last Output |
chat |
13 |
D₁₆ |
|
|
Fuse Time |
int |
6 |
6₁₆ |
|
|
-
Entity Flags
Flag |
Bit |
on fire |
0 |
0₁₆ |
sneaking |
1 |
1₁₆ |
sprinting |
3 |
3₁₆ |
invisible |
5 |
5₁₆ |
glowing |
6 |
6₁₆ |
gliding |
7 |
7₁₆ |
-
Arrow Flags
-
Living Flags
Flag |
Bit |
hand active |
0 |
0₁₆ |
offhand |
1 |
1₁₆ |
-
Skin Parts
Flag |
Bit |
cape |
0 |
0₁₆ |
jacket |
1 |
1₁₆ |
left sleeve |
2 |
2₁₆ |
right sleeve |
3 |
3₁₆ |
left pants |
4 |
4₁₆ |
right pants |
5 |
5₁₆ |
hat |
6 |
6₁₆ |
-
Armor Stand Flags
Flag |
Bit |
is small |
0 |
0₁₆ |
has arms |
2 |
2₁₆ |
no base plate |
3 |
3₁₆ |
set marker |
4 |
4₁₆ |
-
Instentient Flags
Flag |
Bit |
no ai |
0 |
0₁₆ |
left handed |
1 |
1₁₆ |
-
Horse Flags
Flag |
Bit |
horse tamed |
1 |
1₁₆ |
horse saddled |
2 |
2₁₆ |
horse chested |
3 |
3₁₆ |
horse eating |
5 |
5₁₆ |
horse rearing |
6 |
6₁₆ |
mouth open |
7 |
7₁₆ |
-
Sheep Flags and Color
-
Tameable Flags
Flag |
Bit |
sitting |
0 |
0₁₆ |
angry |
1 |
1₁₆ |
tamed |
2 |
2₁₆ |
-
Snowman Flags
Flag |
Bit |
pumpkinless |
4 |
4₁₆ |
-
Guardian Flags
Flag |
Bit |
retracting spikes |
1 |
1₁₆ |
elder |
2 |
2₁₆ |