Suffix: 255
Name | Type | Id |
---|---|---|
byte | byte | 0 |
int | varuint | 1 |
float | float | 2 |
string | string | 3 |
chat | string | 4 |
slot | slot | 5 |
bool | bool | 6 |
rotation | float<xyz> | 7 |
position | ulong | 8 |
optionalPosition | optionalPosition | 9 |
direction | varuint | 10 |
uuid | optionalUuid | 11 |
block | varuint | 12 |
Name | Type | Id | Default | Required | |
---|---|---|---|---|---|
Entity Flags | byte | 0 | 0₁₆ | ✓ | |
Air | int | 1 | 1₁₆ | 300 | |
Nametag | string | 2 | 2₁₆ | ||
Show Nametag | bool | 3 | 3₁₆ | ||
Silent | bool | 4 | 4₁₆ | ||
No Gravity | bool | 5 | 5₁₆ | ||
Potion | slot | 6 | 6₁₆ | ||
Spawn Position | position | 6 | 6₁₆ | ||
Radius | float | 6 | 6₁₆ | 0.5 | |
Color | int | 7 | 7₁₆ | ||
Is Single Point | bool | 8 | 8₁₆ | ||
Particle Id | int | 9 | 9₁₆ | ||
Particle Parameter 1 | int | 10 | A₁₆ | ||
Particle Parameter 2 | int | 11 | B₁₆ | ||
Hooked Entity | int | 6 | 6₁₆ | ||
Arrow Flags | byte | 6 | 6₁₆ | ||
Time Since Last Hit | int | 6 | 6₁₆ | ||
Forward Direction | int | 7 | 7₁₆ | 1 | |
Damage Taken | float | 8 | 8₁₆ | 0 | |
Boat Variant | int | 9 | 9₁₆ | ||
Right Paddle Turning | bool | 10 | A₁₆ | ||
Left Paddle Turning | bool | 11 | B₁₆ | ||
Beam Target | optionalPosition | 6 | 6₁₆ | ||
Show Bottom | bool | 7 | 7₁₆ | ||
Firework | slot | 6 | 6₁₆ | ||
Item | slot | 6 | 6₁₆ | ||
Rotation | int | 7 | 7₁₆ | ||
Living Flags | byte | 6 | 6₁₆ | ||
Health | float | 7 | 7₁₆ | 1 | |
Potion Color | int | 8 | 8₁₆ | ||
Potion Ambient | bool | 9 | 9₁₆ | ||
Arrows | int | 10 | A₁₆ | ||
Additional Hearts | float | 11 | B₁₆ | 0 | |
Score | int | 12 | C₁₆ | ||
Skin Parts | byte | 13 | D₁₆ | 0 | |
Main Hand | byte | 14 | E₁₆ | 1 | |
Armor Stand Flags | byte | 11 | B₁₆ | ||
Head Rotation | rotation | 12 | C₁₆ | ||
Body Rotation | rotation | 13 | D₁₆ | ||
Left Arm Rotation | rotation | 14 | E₁₆ | ||
Right Arm Rotation | rotation | 15 | F₁₆ | ||
Left Leg Rotation | rotation | 16 | 10₁₆ | ||
Right Leg Rotation | rotation | 17 | 11₁₆ | ||
Instentient Flags | byte | 11 | B₁₆ | ||
Hanging | byte | 12 | C₁₆ | ||
Baby | bool | 12 | C₁₆ | ||
Horse Flags | byte | 13 | D₁₆ | ||
Owner Uuid | uuid | 14 | E₁₆ | ||
Horse Variant | int | 15 | F₁₆ | ||
Horse Armor | int | 16 | 10₁₆ | ||
Chested | bool | 15 | F₁₆ | ||
Llama Strength | int | 16 | 10₁₆ | ||
Carpet Color | int | 17 | 11₁₆ | -1 | |
Llama Variant | int | 18 | 12₁₆ | ||
Pig Saddled | bool | 13 | D₁₆ | ||
Rabbit Variant | int | 13 | D₁₆ | ||
Standing Up | bool | 13 | D₁₆ | ||
Sheep Flags and Color | byte | 13 | D₁₆ | ||
Tameable Flags | byte | 13 | D₁₆ | ||
Ocelot Variant | int | 15 | F₁₆ | ||
Wolf Health | float | 15 | F₁₆ | ||
Begging | bool | 16 | 10₁₆ | ||
Collar Color | int | 17 | 11₁₆ | 14 | |
Profession | int | 13 | D₁₆ | ||
Created By Player | byte | 12 | C₁₆ | ||
Snowman Flags | byte | 12 | C₁₆ | ||
Shulker Direction | direction | 12 | C₁₆ | ||
Shulker Attachment | optionalPosition | 13 | D₁₆ | ||
Shulker Shield Height | byte | 14 | E₁₆ | ||
Shulker Color | byte | 15 | F₁₆ | ||
Blaze On Fire | byte | 12 | C₁₆ | ||
Creeper State | int | 12 | C₁₆ | -1 | |
Charged | bool | 13 | D₁₆ | ||
Ignited | bool | 14 | E₁₆ | ||
Rectracting Spikes | bool | 12 | C₁₆ | ||
Guardian Target | int | 13 | D₁₆ | ||
Spell | byte | 12 | C₁₆ | ||
Attack Mode | byte | 12 | C₁₆ | ||
Swinging Arms | bool | 12 | C₁₆ | ||
Climbing | byte | 12 | C₁₆ | ||
Center Head Target | int | 12 | C₁₆ | ||
Left Head Target | int | 13 | D₁₆ | ||
Right Head Target | int | 14 | E₁₆ | ||
Invulnerable Time | int | 15 | F₁₆ | ||
Hands Held Up | bool | 14 | E₁₆ | ||
Converting | bool | 15 | F₁₆ | ||
Zombie Villager Profession | int | 16 | 10₁₆ | ||
Carried Block | block | 12 | C₁₆ | ||
Screaming | bool | 13 | D₁₆ | ||
Dragon Phase | int | 12 | C₁₆ | ||
Ghast Attacking | bool | 12 | C₁₆ | ||
Slime Size | int | 12 | C₁₆ | 1 | |
Shaking Power | int | 6 | 6₁₆ | ||
Shaking Direction | int | 7 | 7₁₆ | ||
Shaking Multiplier | float | 8 | 8₁₆ | 0 | |
Minecart Block | int | 9 | 9₁₆ | ||
Minecart Block Position | int | 10 | A₁₆ | 6 | |
Minecart Custom Block | bool | 11 | B₁₆ | ||
Furnace Powered | bool | 12 | C₁₆ | ||
Command | string | 12 | C₁₆ | ||
Last Output | chat | 13 | D₁₆ | ||
Fuse Time | int | 6 | 6₁₆ |
Flag | Bit | |
---|---|---|
on fire | 0 | 0₁₆ |
sneaking | 1 | 1₁₆ |
sprinting | 3 | 3₁₆ |
invisible | 5 | 5₁₆ |
glowing | 6 | 6₁₆ |
gliding | 7 | 7₁₆ |
Flag | Bit | |
---|---|---|
critical | 0 | 0₁₆ |
Flag | Bit | |
---|---|---|
hand active | 0 | 0₁₆ |
offhand | 1 | 1₁₆ |
Flag | Bit | |
---|---|---|
cape | 0 | 0₁₆ |
jacket | 1 | 1₁₆ |
left sleeve | 2 | 2₁₆ |
right sleeve | 3 | 3₁₆ |
left pants | 4 | 4₁₆ |
right pants | 5 | 5₁₆ |
hat | 6 | 6₁₆ |
Flag | Bit | |
---|---|---|
is small | 0 | 0₁₆ |
has arms | 2 | 2₁₆ |
no base plate | 3 | 3₁₆ |
set marker | 4 | 4₁₆ |
Flag | Bit | |
---|---|---|
no ai | 0 | 0₁₆ |
left handed | 1 | 1₁₆ |
Flag | Bit | |
---|---|---|
horse tamed | 1 | 1₁₆ |
horse saddled | 2 | 2₁₆ |
horse chested | 3 | 3₁₆ |
horse eating | 5 | 5₁₆ |
horse rearing | 6 | 6₁₆ |
mouth open | 7 | 7₁₆ |
Flag | Bit | |
---|---|---|
sheared | 7 | 7₁₆ |
Flag | Bit | |
---|---|---|
sitting | 0 | 0₁₆ |
angry | 1 | 1₁₆ |
tamed | 2 | 2₁₆ |
Flag | Bit | |
---|---|---|
pumpkinless | 4 | 4₁₆ |