Suffix: 255
| Name | Type | Id |
|---|---|---|
| byte | byte | 0 |
| int | varuint | 1 |
| float | float | 2 |
| string | string | 3 |
| chat | string | 4 |
| slot | slot | 5 |
| bool | bool | 6 |
| rotation | float<xyz> | 7 |
| position | ulong | 8 |
| optionalPosition | optionalPosition | 9 |
| direction | varuint | 10 |
| uuid | optionalUuid | 11 |
| block | varuint | 12 |
| Name | Type | Id | Default | Required | |
|---|---|---|---|---|---|
| Entity Flags | byte | 0 | 0₁₆ | ✓ | |
| Air | int | 1 | 1₁₆ | 300 | |
| Nametag | string | 2 | 2₁₆ | ||
| Show Nametag | bool | 3 | 3₁₆ | ||
| Silent | bool | 4 | 4₁₆ | ||
| No Gravity | bool | 5 | 5₁₆ | ||
| Potion | slot | 6 | 6₁₆ | ||
| Spawn Position | position | 6 | 6₁₆ | ||
| Radius | float | 6 | 6₁₆ | 0.5 | |
| Color | int | 7 | 7₁₆ | -1 | |
| Is Single Point | bool | 8 | 8₁₆ | ||
| Particle Id | int | 9 | 9₁₆ | ||
| Particle Parameter 1 | int | 10 | A₁₆ | ||
| Particle Parameter 2 | int | 11 | B₁₆ | ||
| Hooked Entity | int | 6 | 6₁₆ | ||
| Arrow Flags | byte | 6 | 6₁₆ | ||
| Time Since Last Hit | int | 6 | 6₁₆ | ||
| Forward Direction | int | 7 | 7₁₆ | 1 | |
| Damage Taken | float | 8 | 8₁₆ | 0 | |
| Boat Variant | int | 9 | 9₁₆ | ||
| Right Paddle Turning | bool | 10 | A₁₆ | ||
| Left Paddle Turning | bool | 11 | B₁₆ | ||
| Beam Target | optionalPosition | 6 | 6₁₆ | ||
| Show Bottom | bool | 7 | 7₁₆ | ||
| Firework | slot | 6 | 6₁₆ | ||
| Firework Thrower | int | 7 | 7₁₆ | ||
| Item | slot | 6 | 6₁₆ | ||
| Rotation | int | 7 | 7₁₆ | ||
| Living Flags | byte | 6 | 6₁₆ | ||
| Health | float | 7 | 7₁₆ | 1 | |
| Potion Color | int | 8 | 8₁₆ | ||
| Potion Ambient | bool | 9 | 9₁₆ | ||
| Arrows | int | 10 | A₁₆ | ||
| Additional Hearts | float | 11 | B₁₆ | 0 | |
| Score | int | 12 | C₁₆ | ||
| Skin Parts | byte | 13 | D₁₆ | 0 | |
| Main Hand | byte | 14 | E₁₆ | 1 | |
| Armor Stand Flags | byte | 11 | B₁₆ | ||
| Head Rotation | rotation | 12 | C₁₆ | ||
| Body Rotation | rotation | 13 | D₁₆ | ||
| Left Arm Rotation | rotation | 14 | E₁₆ | ||
| Right Arm Rotation | rotation | 15 | F₁₆ | ||
| Left Leg Rotation | rotation | 16 | 10₁₆ | ||
| Right Leg Rotation | rotation | 17 | 11₁₆ | ||
| Instentient Flags | byte | 11 | B₁₆ | ||
| Hanging | byte | 12 | C₁₆ | ||
| Baby | bool | 12 | C₁₆ | ||
| Horse Flags | byte | 13 | D₁₆ | ||
| Owner Uuid | uuid | 14 | E₁₆ | ||
| Horse Variant | int | 15 | F₁₆ | ||
| Horse Armor | int | 16 | 10₁₆ | ||
| Chested | bool | 15 | F₁₆ | ||
| Llama Strength | int | 16 | 10₁₆ | ||
| Carpet Color | int | 17 | 11₁₆ | -1 | |
| Llama Variant | int | 18 | 12₁₆ | ||
| Pig Saddled | bool | 13 | D₁₆ | ||
| Carrot Boost | int | 14 | E₁₆ | ||
| Rabbit Variant | int | 13 | D₁₆ | ||
| Standing Up | bool | 13 | D₁₆ | ||
| Sheep Flags and Color | byte | 13 | D₁₆ | ||
| Tameable Flags | byte | 13 | D₁₆ | ||
| Ocelot Variant | int | 15 | F₁₆ | ||
| Wolf Health | float | 15 | F₁₆ | ||
| Begging | bool | 16 | 10₁₆ | ||
| Collar Color | int | 17 | 11₁₆ | 14 | |
| Profession | int | 13 | D₁₆ | ||
| Created By Player | byte | 12 | C₁₆ | ||
| Snowman Flags | byte | 12 | C₁₆ | ||
| Shulker Direction | direction | 12 | C₁₆ | ||
| Shulker Attachment | optionalPosition | 13 | D₁₆ | ||
| Shulker Shield Height | byte | 14 | E₁₆ | ||
| Shulker Color | byte | 15 | F₁₆ | ||
| Blaze On Fire | byte | 12 | C₁₆ | ||
| Creeper State | int | 12 | C₁₆ | -1 | |
| Charged | bool | 13 | D₁₆ | ||
| Ignited | bool | 14 | E₁₆ | ||
| Rectracting Spikes | bool | 12 | C₁₆ | ||
| Guardian Target | int | 13 | D₁₆ | ||
| Spell | byte | 12 | C₁₆ | ||
| Attack Mode | byte | 12 | C₁₆ | ||
| Swinging Arms | bool | 12 | C₁₆ | ||
| Climbing | byte | 12 | C₁₆ | ||
| Center Head Target | int | 12 | C₁₆ | ||
| Left Head Target | int | 13 | D₁₆ | ||
| Right Head Target | int | 14 | E₁₆ | ||
| Invulnerable Time | int | 15 | F₁₆ | ||
| Hands Held Up | bool | 14 | E₁₆ | ||
| Converting | bool | 15 | F₁₆ | ||
| Zombie Villager Profession | int | 16 | 10₁₆ | ||
| Carried Block | block | 12 | C₁₆ | ||
| Screaming | bool | 13 | D₁₆ | ||
| Dragon Phase | int | 12 | C₁₆ | ||
| Ghast Attacking | bool | 12 | C₁₆ | ||
| Slime Size | int | 12 | C₁₆ | 1 | |
| Shaking Power | int | 6 | 6₁₆ | ||
| Shaking Direction | int | 7 | 7₁₆ | ||
| Shaking Multiplier | float | 8 | 8₁₆ | 0 | |
| Minecart Block | int | 9 | 9₁₆ | ||
| Minecart Block Position | int | 10 | A₁₆ | 6 | |
| Minecart Custom Block | bool | 11 | B₁₆ | ||
| Furnace Powered | bool | 12 | C₁₆ | ||
| Command | string | 12 | C₁₆ | ||
| Last Output | chat | 13 | D₁₆ | ||
| Fuse Time | int | 6 | 6₁₆ | ||
| Flag | Bit | |
|---|---|---|
| on fire | 0 | 0₁₆ |
| sneaking | 1 | 1₁₆ |
| sprinting | 3 | 3₁₆ |
| invisible | 5 | 5₁₆ |
| glowing | 6 | 6₁₆ |
| gliding | 7 | 7₁₆ |
| Flag | Bit | |
|---|---|---|
| critical | 0 | 0₁₆ |
| Flag | Bit | |
|---|---|---|
| hand active | 0 | 0₁₆ |
| offhand | 1 | 1₁₆ |
| Flag | Bit | |
|---|---|---|
| cape | 0 | 0₁₆ |
| jacket | 1 | 1₁₆ |
| left sleeve | 2 | 2₁₆ |
| right sleeve | 3 | 3₁₆ |
| left pants | 4 | 4₁₆ |
| right pants | 5 | 5₁₆ |
| hat | 6 | 6₁₆ |
| Flag | Bit | |
|---|---|---|
| is small | 0 | 0₁₆ |
| has arms | 2 | 2₁₆ |
| no base plate | 3 | 3₁₆ |
| set marker | 4 | 4₁₆ |
| Flag | Bit | |
|---|---|---|
| no ai | 0 | 0₁₆ |
| left handed | 1 | 1₁₆ |
| Flag | Bit | |
|---|---|---|
| horse tamed | 1 | 1₁₆ |
| horse saddled | 2 | 2₁₆ |
| horse chested | 3 | 3₁₆ |
| horse eating | 5 | 5₁₆ |
| horse rearing | 6 | 6₁₆ |
| mouth open | 7 | 7₁₆ |
| Flag | Bit | |
|---|---|---|
| sheared | 7 | 7₁₆ |
| Flag | Bit | |
|---|---|---|
| sitting | 0 | 0₁₆ |
| angry | 1 | 1₁₆ |
| tamed | 2 | 2₁₆ |
| Flag | Bit | |
|---|---|---|
| pumpkinless | 4 | 4₁₆ |