Id: 26
Hex: 1A
Bin: 00011010
Sent by the server and the client
Plays a sound at a certain position.
Fields:
| Name | Type |
|---|---|
| sound | ubyte |
| position | float<xyz> |
| volume | varuint |
| pitch | varint |
| ? | bool |
Constants:
| Name | Value |
|---|---|
| item use on | 0 |
| hit | 1 |
| step | 2 |
| jump | 3 |
| break | 4 |
| place | 5 |
| heavy step | 6 |
| gallop | 7 |
| fall | 8 |
| ambient | 9 |
| ambient baby | 10 |
| ambient in water | 11 |
| breathe | 12 |
| death | 13 |
| death in water | 14 |
| death to zombie | 15 |
| hurt | 16 |
| hurt in water | 17 |
| mad | 18 |
| boost | 19 |
| bow | 20 |
| squish big | 21 |
| squish small | 22 |
| fall big | 23 |
| fall small | 24 |
| splash | 25 |
| fizz | 26 |
| flap | 27 |
| swim | 28 |
| drink | 29 |
| eat | 30 |
| takeoff | 31 |
| shake | 32 |
| plop | 33 |
| land | 34 |
| saddle | 35 |
| armor | 36 |
| add chest | 37 |
| throw | 38 |
| attack | 39 |
| attack nodamage | 40 |
| warn | 41 |
| shear | 42 |
| milk | 43 |
| thunder | 44 |
| explode | 45 |
| fire | 46 |
| ignite | 47 |
| fuse | 48 |
| stare | 49 |
| spawn | 50 |
| shoot | 51 |
| break block | 52 |
| remedy | 53 |
| unfect | 54 |
| levelup | 55 |
| bow hit | 56 |
| bullet hit | 57 |
| extinguish fire | 58 |
| item fizz | 59 |
| chest open | 60 |
| chest closed | 61 |
| power on | 62 |
| power off | 63 |
| attach | 64 |
| detach | 65 |
| deny | 66 |
| tripod | 67 |
| pop | 68 |
| drop slot | 69 |
| note | 70 |
| thorns | 71 |
| piston in | 72 |
| piston out | 73 |
| portal | 74 |
| water | 75 |
| lava pop | 76 |
| lava | 77 |
| burp | 78 |
| bucket fill water | 79 |
| bucket fill lava | 80 |
| bucket empty water | 81 |
| bucket empty lava | 82 |
| guardian flop | 83 |
| elderguardian curse | 84 |
| mob warning | 85 |
| mob warning baby | 86 |
| teleport | 87 |
| shulker open | 88 |
| shulker close | 89 |
| haggle | 90 |
| haggle yes | 91 |
| haggle no | 92 |
| haggle idle | 93 |
| default | 94 |
| undefined | 95 |
Position where the sound was generated. The closer to the player the more intense will be on the client.