Id: 25
Hex: 19
Bin: 00011001
Sent by the server and the client
Plays a sound at a certain position.
Fields:
Name | Type |
---|---|
sound | ubyte |
position | float<xyz> |
volume | varuint |
pitch | varint |
? | bool |
Constants:
Name | Value |
---|---|
item use on | 0 |
hit | 1 |
step | 2 |
jump | 3 |
break | 4 |
place | 5 |
heavy step | 6 |
gallop | 7 |
fall | 8 |
ambient | 9 |
ambient baby | 10 |
ambient in water | 11 |
breathe | 12 |
death | 13 |
death in water | 14 |
death to zombie | 15 |
hurt | 16 |
hurt in water | 17 |
mad | 18 |
boost | 19 |
bow | 20 |
squish big | 21 |
squish small | 22 |
fall big | 23 |
fall small | 24 |
splash | 25 |
fizz | 26 |
flap | 27 |
swim | 28 |
drink | 29 |
eat | 30 |
takeoff | 31 |
shake | 32 |
plop | 33 |
land | 34 |
saddle | 35 |
armor | 36 |
add chest | 37 |
throw | 38 |
attack | 39 |
attack nodamage | 40 |
warn | 41 |
shear | 42 |
milk | 43 |
thunder | 44 |
explode | 45 |
fire | 46 |
ignite | 47 |
fuse | 48 |
stare | 49 |
spawn | 50 |
shoot | 51 |
break block | 52 |
remedy | 53 |
unfect | 54 |
levelup | 55 |
bow hit | 56 |
bullet hit | 57 |
extinguish fire | 58 |
item fizz | 59 |
chest open | 60 |
chest closed | 61 |
shulker box open | 62 |
shulker box close | 63 |
power on | 64 |
power off | 65 |
attach | 66 |
detach | 67 |
deny | 68 |
tripod | 69 |
pop | 70 |
drop slot | 71 |
note | 72 |
thorns | 73 |
piston in | 74 |
piston out | 75 |
portal | 76 |
water | 77 |
lava pop | 78 |
lava | 79 |
burp | 80 |
bucket fill water | 81 |
bucket fill lava | 82 |
bucket empty water | 83 |
bucket empty lava | 84 |
guardian flop | 85 |
elderguardian curse | 86 |
mob warning | 87 |
mob warning baby | 88 |
teleport | 89 |
shulker open | 90 |
shulker close | 91 |
haggle | 92 |
haggle yes | 93 |
haggle no | 94 |
haggle idle | 95 |
chorus grow | 96 |
chorus death | 97 |
glass | 98 |
cast spell | 99 |
prepare attack | 100 |
prepare summon | 101 |
prepare wololo | 102 |
fang | 103 |
charge | 104 |
take picture | 105 |
default | 106 |
undefined | 107 |
Position where the sound was generated. The closer to the player the more intense will be on the client.